CounterData.com
Pay Per Click Management Counter

Hope everyone's still enjoying my creations, and I want peeps to know, there is much more to come! Sweet surprises are on the way, especially when the final game is completely wrapped up(soon).
For any personal characters that people want created and are willing to compensate for the time and work put in, I'm open to all offers. Just email me and we can discuss the details.
All programming, sprite creation, and music on these pages were created by me D.D.R. for the main purpose of having fun.......So, do it. Signed, your boy, Derrick D. Rowell I really appreciate the love for my work peeps!
|
Make donations payable to: Derrick Rowell Mailing address: Derrick Rowell P.O. Box 73824 Houston, Tx 77273
|
or
Derrick.Rowell@DDRCREATIONS.com
Detriment Of Zeus XX Bane of Momasusta VER 98 Being prepared for beta testing and release. (Keep checking back!) |
Ok, I have three major problems.
1) Creators Block, which mainly concerns Mickey's completion. This is one tough character to create, and he's basically driving me nuts.
2) Wrapping up the storyboards is very time consuming, so as I stated on the forum, no more storyboards after D.O.Z.
3) Since I'm dedicating so much of my time into this free game for everyone, I have some patents being submitted for some on the original content. These patents should clear before the new release.
A plus side: Since there has been so many delays, and this is the final one, I'm going to be releasing a characters every week until July 4 (My final personal deadline). Opera Elmer will be released this weekend (6/8/08) to play around with in reg. mugen to help ease the wait a bit. I'm going to release one updated character a week until July 4. Thanks for your patience, and watch out for Elmer!
For Sponsors: Storyboards Coming along Nick, hold on a bit more! Sho's turning out to be awesome, and one of my best creations ever, Nuff said!!! |
99.9%
To Elmer Page!!!

(Guide for joystick configuration or keyboard play.)
Please submit bug reports so that they may be fixed as fast as possible!
Thanks!
Saturday Mornin Mayhem Release Line Up
.
Saturday Morn'in Mayhem Detriment of Zeus XX Bane of Momasusta
(Starring Zeus) & (Featuring Momasusta VS Sho Nuff ) |
Behold, Saint Not! (Release Date Aug. 2008)
|
Ver. 98 Blowout!!!







More to Come!!!
Friday 3/28/2008, I experienced a serious computer malfunction. Luckily I managed to back up all of my work, but my programs are unvailable which has put me on down-time at moment. Hopefully I'll have the problems fixed in a couple days so that I can get back to work on finishing up "Detriment of Zeus"
DDR's Technical Mumbo Jumbo
Updated 2/16/2007 Status: (100%) Additions: Decrease in A.I. aggressiveness, through reduction in human situational triggers. Added more super lag through use of end anims using -1, and various other means. Decreased cosmonade screen maximum count from 3 to 2, and added K9 trigger to A.I. routine. Re-coded Air/Ground Disintegrator close range hitdefs and time specific/opponent situation triggers. Also added intro, ending and special effects, and countless other small tweaks and gameplay improvements. |
Next update 11/10/2007 (Next update with full game release)
|
Next Update 10/31/2007 Updated 1/17/2007 Status: (99%) Additions: Added boss/tourney champ style A.I. aggressiveness, +1. Removed Cavey Jr. helper and fine tuned normals and special limits. Added Mightor helper state with air ground capable summon. Added more win/lose posses, and tweaked most super end times. Removed a lot of concept anims and coding. Also added Intro, ending and special effects. |
(Updated February 28, 2008) 98.5!!!
|
Coming Soon (Update with Detriment of Zeus)
|
9/19/2007 Underdog has been updated to add some gameplay enhancements.
Most major: More lag on building smash recoil Mid level: Fierce => Roundhouse jump in chain Most minor: various other changes
|
85% (100% Detriment of Zeus Release)
|
95%
Sponsored by Nick Korey |
Sho Nuff |
40% (Bane of Momasusta Release )
Sponsored by ????????
|

Momasusta's gonna get ya!
Be very afraid....
An important point I'd like to make is that I am in no way fond of people taking other's game creations, changing a few things around and calling it their own. Not just my creations, but I also hate to see the hard work of other author's creations butchered beyond recognition. In a lot of aspects, I do consider this(creating) a form of artwork.
Though mugen creators who use commercial sprites should allow people to also use theirs, people should at least ask for permission to use the coding if they're just going to copy/paste it, because that's where the majority of time is spent. If no permission is possible at least try to understand the mechanics, and spruce it up a bit without it appearing that you blatantly copied. Be a little innovative peeps.
Since I draw and code my own works from scratch, I should have every right to dictate how they are used. The consequences being that I cease to create any more content, or I obtain monetary compensation if the offender earns money off of my creations. Though I do not own some of my creations likeness, I do own the original sprites that I created that represents them. Also, the codes are visibly available to study, not just to copy and paste, then release. I actually learned this lesson myself years back, and this made me a much better creator. Yes, all the community events that are transpiring have happened with mugen creating/downloading before in the past, and if the history repeats itself, as usual, some rules will be resurrected in some form or another as a set of guidelines to insure quality, contribution, and fairness. Here are a few snippets from new copyright guidelines.
What is copyright?
When is my work protected? What does copyright protect?
Do I have to register to be protected?
How much of someone else's work can I use without getting permission?
So give it up to creators who spent the time to gather sounds, analyzed the time and mechanics of play, and translated your favorite character from some other medium to mugen. Some of these peeps spent years just doing one characters, and even if they don't own the sprites, understand the effort they put into the other aspects of the creation.
The warehousing issue has never been a huge deal to me, but I do feel if you host something you should at least make sure the most recent update is hosted. Yes, I understand noobs just want to dig in and have fun, so at least post a disclaimer stating some works present may have been updated. Remember Mugen is an engine, and not a game. Peace |