Sponsored By

LOUIS CARUSO

Sho Blowout!!!

  

     

                     

 

Master Charge (**)

Ground & Air

b

(F, DF, D, DB, B) b

Powers up certain moves if they are executed while in Master Charge.

      

 

 

Broken Up

Ground & Air

** Master Charge it!!!

b

(B, DB, D, DF, F) b

Double knee thrust.

 

               

 

Sho Shuffle

Ground & Air

** Master Charge it!!!

y

(B, DB, D, DF, F) y

One, two, dashing combo/combo starter.

             

 

Rise Um Up

Ground & Air

** Master Charge it!!!

c

(F, DF, D, DB, B) c

High rising knee thrust.

             

 

Double Plasma Palm

Ground Only

** Master Charge it!!!

z

(F, DF, D, DB, B) z

 

              

 

Plasma Chop

Air Only

y

D, c

 

             

 

Rising Atrocity

Ground & Air

 

z

(F, D, DF) z

 

      

 

Dismemberment

Ground & Air

** Master Charge it!!!

a

(B, DB, D, DF, F) a

 

      

 

Converse Kick

Ground & Air

** Master Charge it!!!

a

(F, DF, D, DB, B) a

 

      

 

Plasma Burst

Ground & Air

** Master Charge it!!!

x

(D, DF, F) x

 

    

Plasma Palm

Ground & Air

** Master Charge it!!!

x

(D, DB, B) x

 

  

 

Ender Down

Air Only

c

D, c

After Broken Up, Rise Um Up, or Rising Atrocity

      

 

Ender Up

Air Only

c

c

After Broken Up, Rise Um Up, or Rising Atrocity

      

 

Master Broken Up

Ground & Air

While Master Charging

Perform 'Broken Up'

      

 

Master Rise Um Up

Ground & Air

While Master Charging

Perform 'Rise Um Up'

      

 

Master Sho Shuffle

Ground & Air

While Master Charging

Perform 'Sho Shuffle'

      

 

Master Double Plasma Palm

Ground & Air

While Master Charging

Perform 'Double Plasma Palm'

      

 

Master Plasma Palm

Ground & Air

While Master Charging

Perform 'Plasma Palm'

 

Master Plasma Burst

Ground & Air

While Master Charging

Perform 'Plasma Burst'

 

      

 

Sponsored By

LOUIS CARUSO

http://ddrcreations.com/0sho_100_DDR_louis_BETA.zip