Sponsored By
LOUIS CARUSO
Sho Blowout!!!
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Master Charge (**) Ground & Air b (F, DF, D, DB, B) b Powers up certain moves if they are executed while in Master Charge. |
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Broken Up Ground & Air ** Master Charge it!!! b (B, DB, D, DF, F) b Double knee thrust. |
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Sho Shuffle Ground & Air ** Master Charge it!!! y (B, DB, D, DF, F) y One, two, dashing combo/combo starter. |
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Rise Um Up Ground & Air ** Master Charge it!!! c (F, DF, D, DB, B) c High rising knee thrust. |
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Double Plasma Palm Ground Only ** Master Charge it!!! z (F, DF, D, DB, B) z
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Plasma Chop Air Only y D, c
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Rising Atrocity Ground & Air
z (F, D, DF) z
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Dismemberment Ground & Air ** Master Charge it!!! a (B, DB, D, DF, F) a
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Converse Kick Ground & Air ** Master Charge it!!! a (F, DF, D, DB, B) a
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Plasma Burst Ground & Air ** Master Charge it!!! x (D, DF, F) x
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Plasma Palm Ground & Air ** Master Charge it!!! x (D, DB, B) x
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Ender Down Air Only c D, c After Broken Up, Rise Um Up, or Rising Atrocity |
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Ender Up Air Only c c After Broken Up, Rise Um Up, or Rising Atrocity |
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Master Broken Up Ground & Air While Master Charging Perform 'Broken Up' |
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Master Rise Um Up Ground & Air While Master Charging Perform 'Rise Um Up' |
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Master Sho Shuffle Ground & Air While Master Charging Perform 'Sho Shuffle' |
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Master Double Plasma Palm Ground & Air While Master Charging Perform 'Double Plasma Palm' |
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Master Plasma Palm Ground & Air While Master Charging Perform 'Plasma Palm' |
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Master Plasma Burst Ground & Air While Master Charging Perform 'Plasma Burst'
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Sponsored By
LOUIS CARUSO