The Master
Sponsored By
LOUIS CARUSO
Sho Blowout!!!
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Master Charge (**) Ground & Air
(F, DF, D, DB, B) b Powers up certain moves if they are executed while in Master Charge. |
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Broken Up Ground & Air ** Master Charge it!!!
(B, DB, D, DF, F) b Double knee thrust. |
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Sho Shuffle Ground & Air ** Master Charge it!!!
(B, DB, D, DF, F) y One, two, dashing combo/combo starter. |
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Rise Um Up Ground & Air ** Master Charge it!!!
(F, DF, D, DB, B) c High rising knee thrust. |
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Double Plasma Palm Ground Only ** Master Charge it!!!
(F, DF, D, DB, B) z |
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Plasma Chop Air Only
D, c |
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Rising Atrocity Ground & Air
(F, D, DF) z |
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Dismemberment Ground & Air ** Master Charge it!!!
(B, DB, D, DF, F) a |
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Converse Kick Ground & Air ** Master Charge it!!!
(F, DF, D, DB, B) a |
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Plasma Burst Ground & Air ** Master Charge it!!!
(D, DF, F) x |
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Plasma Palm Ground & Air ** Master Charge it!!!
(D, DB, B) x |
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Ender Down Air Only
D, c After Broken Up, Rise Um Up, or Rising Atrocity |
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Ender Up Air Only c c After Broken Up, Rise Um Up, or Rising Atrocity |
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Master Broken Up Ground & Air While Master Charging Perform 'Broken Up' |
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Master Rise Um Up Ground & Air While Master Charging Perform 'Rise Um Up' |
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Master Sho Shuffle Ground & Air While Master Charging Perform 'Sho Shuffle' |
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Master Double Plasma Palm Ground & Air While Master Charging Perform 'Double Plasma Palm' |
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Master Plasma Palm Ground & Air While Master Charging Perform 'Plasma Palm' |
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Master Plasma Burst Ground & Air While Master Charging Perform 'Plasma Burst' |
Sponsored By
LOUIS CARUSO